
She Dreams Elsewhere touches on themes of identity, diversity, self-hatred, social anxiety, delusions, and other themes that many games dare not touch. But I was not prepared for how drawn in I would be in the hour-long experience I spent with the game. I have been following this game for many months on Twitter, drawn in by the art style and focus on experiences unconventional to most video games. She Dreams Elsewhere made the biggest impact on me of any game I was able to demo through the Steam Game Festival. But my time with the game was quite brilliant, encouraging me to think in ways I wouldn’t normally be required to by a video game. I didn’t find Moncage to be terribly easy – in fact, I got impossibly stuck a few times before making incremental progress once more. The beautiful geometry of this game is not to be missed, as well as the heartfelt narrative that can be assembled through the collection of splotchy photographs that, as collected, hang displayed in the room around this cubed box. The next game is known as Moncage, a visual puzzler centered around a cubic device – a framed camera within a glass box – which slowly reveals layers and interactive methods to open up unorthodox solutions to obscure puzzles. Through the abundant animations for Tove and the troll, as well as the other handful of barely introduced characters throughout this demo, I fell in love with the polish already present in this game. By assisting this troll in yanking out an embedded sword left in its shoulder by an aggressive human, Tove makes friends with this troll, opening the way through. Over the course of this short demo, Tove makes friends with a troll who blocks her path under a bridge. This team has assembled a game rich in Scandanavian setting and lore, championing the wide-eyed protagonist named Tove, searching for her little brother who has gone missing. The first demo that I’ve been following for about a year on Twitter comes from a game known as Röki, a project led by former Playstation art directors who have formed their own studio known as Polygon Treehouse. After sifting through these demos, there are eight games that I’d like to share for people like me who get excited about upcoming indie games. In the limited window that these game demos were available, I played a handful of titles that piqued my interest from an art and storytelling perspective. Give this a shot if you're looking for something familiar yet fresh in the world of indie puzzle games.In this spring’s Steam Game Festival – an event featuring dozens of demos mostly from smaller indie games – I found some incredible gems that have a plethora of potential and are worth paying attention to on the road to release. I think this is easily my favorite puzzle game since Gorogoa and while the story doesn't quite hit the same, its simple yet striking visuals combined with intuitive yet extremely clever mechanics more than sell Moncage despite its fairly short run-time. The secret ending is a nice bonus touch if you want an alternative and slightly less abstract ending to the story that's told via the interactive scenery and the photos you can found scattered through the faces of the cube.

It's a deceptively simple concept, rotating around a cube to make seemingly unrelated objects match with one another to pass objects between scenes sharing the edge of the cube (very reminiscent of Gorogoa, as mentioned previously), but even upon this simple concept the developers stretched their ideas to the limit, with various instances of perspective shifting with shadows, reflections, lights within the same frame to light objects, and so on.

Moncage's a super compact perspective shifting puzzle game with no wasted ends whatsoever.
